Play Music in Ionic Capacitor apps
In this post, you will learn how to play music in your Capacitor Ionic Angular app, be it for a music player or just for a notification. Capacitor is the latest buzz in hybrid app world. It is created to be a replacement and an improvement over Cordova.
In this post, you will learn
- How to play music and sound files in Ionic 4 apps — both from local files and web urls
- How to use music controls like next, previous, pause etc.
This demonstration is supported by Ionic 4 Spotify Starter from Enappd. Complete source code of this tutorial is available here — Ionic-4-music (capacitor branch)
If you are looking for Music functionality in Ionic 4 Angular Cordova apps, please check this blog
Let’s see a brief intro to each of the included frameworks:
- Ionic
- Capacitor
What is Ionic ?
You probably already know about Ionic, but I’m putting it here just for the sake of beginners. Ionic is a hybrid mobile app development SDK. It provides tools and services for developing hybrid mobile apps using Web technologies like CSS, HTML5, and Sass. Apps can be built with these Web technologies and then distributed through native app stores. These apps can be installed on devices by leveraging Cordova or Capacitor environment.
So, in other words — If you create Native apps in Android, you code in Java. If you create Native apps in iOS, you code in Obj-C or Swift. Both of these are powerful but complex languages. With Cordova (and Ionic) you can write a single piece of code for your app that can run on both iOS and Android (and windows!), that too with the simplicity of HTML, CSS, and JS.
It is important to note the contribution of Cordova in this. Ionic is only a UI wrapper made up of HTML, CSS and JS. So, by default, Ionic cannot run as an app in an iOS or Android device. Cordova is the build environment that containerizes (sort of) this Ionic web app and converts it into a device installable app, along with providing this app access to native APIs like Camera etc.
What is Capacitor ?
Cordova helps build Ionic web app into a device installable app. But there are some limitations of Cordova, which Capacitor tries to overcome with a new App workflow.
Capacitor is a cross-platform app runtime that makes it easy to build web apps that run natively on iOS, Android, Electron, and the web. Ionic people call these apps “Native Progressive Web Apps” and they represent the next evolution beyond Hybrid apps.
Capacitor is very similar to Cordova, but with some key differences in the app workflow
Here are the differences between Cordova and Capacitor
- Capacitor considers each platform project a source asset instead of a build time asset. That means, Capacitor wants you to keep the platform source code in the repository, unlike Cordova which always assumes that you will generate the platform code on build time
- Because of the above, Capacitor does not use
config.xml
or a similar custom configuration for platform settings. Instead, configuration changes are made by editingAndroidManifest.xml
for Android andInfo.plist
for Xcode - Capacitor does not “run on device” or emulate through the command line. Instead, such operations occur through the platform-specific IDE. So you cannot run an Ionic-capacitor app using a command like
ionic run ios
. You will have to run iOS apps using Xcode, and Android apps using Android studio - Since platform code is not a source asset, you can directly change the native code using Xcode or Android Studio. This give more flexibility to developers
In essence, Capacitor is like a fresh, more flexible version of Corodva.
Plugins in Capacitor
Cordova and Ionic Native plugins can be used in Capacitor environment. In this post also, we will use Cordova-plugin-media to play music in Capacitor environment, which is wrapped by Ionic Native plugin as well.
However, there are certain Cordova plugins which are known to be incompatible with Capacitor.
Other than that, Capacitor also doesn’t support plugin installation with variables. Those changes have to be done manually in the native code.
Where is music required in apps ?
Well ! that’s a stupid question I know. Music is everywhere in today’s apps. Spotify, Youtube Music, Wynk, Gaana, etc. Other than the music streaming apps themselves, there are tonnes of other usages of music/sound in apps.
- You definitely need sounds in a game app
- You can play sounds when user does a specific activity in the app e.g. wins a coupon !
- Sounds can be played for push notifications, the ones which are silently pushed in a foreground app
- Chat messages can make a sound ! Whatsapp does that
- …… and many more such examples
Basically music / sounds make your app more lively, more exciting. Of course you would want to avoid sounds in a professional app like LinkedIn, because people use that at work as well 😄
Structure of Post
We’ll follow a stepped approach to create a Music player app in this Ionic 4 Capacitor App. Following are the steps
- Step 1 — Create a basic Ionic 4 Angular app
- Step 2 — Setup Music plugin
- Step 3 — Understand and implement Music plugin Features
- Step 4 — Integrate Capacitor in the app
- Step 5— Test on Android
So let’s dive right in !
Step 1 — Create a basic Ionic 4 app
I have covered this topic in detail in this blog.
In short, the steps you need to take here are
- Make sure you have node installed in the system (V10.0.0 at the time of this blog post)
- Install ionic cli using npm (my Ionic version is 4.6.0 )
- Create an Ionic app using
ionic start
You can create a blank
starter for the sake of this tutorial. On running ionic start ionic-4-music blank
, node modules will be installed. Once the installation is done, run your app on browser using
$ ionic serve
Make slight modifications to the home page as you like. My app’s home page looks like this
I actually borrowed the homepage UI from Enappd’s Ionic 4 Spotify starter, just to give you a glimpse of the UI and features.
Step 2 — Setup Music plugin
We are going to use an Ionic Native plugin (which is essentially wrapping a Cordova plugin) — Cordova Plugin Media. This plugin has basic music playback functionalities, along with recording capabilities. But we’ll not go into recording features for now.
Once your basic app is ready, install the plugin using following commands
$ ionic cordova plugin add cordova-plugin-media
$ npm install @ionic-native/media
With this, the plugin is installed, no extra settings. Now you have to import the plugin in app.module.ts
and your homepage i.e. home.page.ts
Similarly import the plugin in home.page.ts
and declare it in constructor as
constructor(public platform: Platform, private media: Media) {}
Step 3 — Various Music plugin Features
Now that he plugin is installed and imported correctly, we move on to integrate its methods. Let’s have a look at different methods the plugin supports
Complete source code of this tutorial is available here — Ionic-4-music (capacitor branch)
Create Media
This is the basic routine the plugin needs to perform in order to import the song/audio file into the app. There are two ways to provide music file to the plugin
- From a local url
- From a web url
From Local url — For demo purpose, I will use a local asset file. I have this file directly in assets
folder.
In Android devices, you need to format the music file url like this/android_asset/public/assets/file.mp3
.
From Web url — You can also input a web url directly. Here’s a URL for the song you can use (Please check if the URL still exists, otherwise use any other mp3 URL)
http://fabienne.sigonney.free.fr/tranquilit/Eagles - Hotel California (Acoustic).mp3
To create a playable media, you need to assign the media file to a variable via the create
method of the plugin
this.curr_playing_file = this.media.create("YOUR_FILE_URL");
Now, this.curr_playing_file
can be used throughout the page to play / pause/ stop the song etc.
Play / pause
The most basic function of a music player. The plugin allows you to play or pause a “created” media. The method could not have been simpler 😄
this.curr_playing_file.play();
Note — The plugin take a little time to load the media. Make sure you are not calling play()
on an uncreated media variable.
Also, Paused media plays from the same place it was paused.
getDuration
This method is used to get the total length of the audio file, so you can display the time in your app (as I’ve shown in the screens above). You can get the duration by calling
this.curr_playing_file.getDuration();
But, getting duration in the plugin is a little tricky (or I would say hacky). The plugin doesn’t give away duration directly at the first call. There are two things to note
- If
getDuration()
is called right after media is created, the duration returned will be -1 - If
getDuration()
is called without playing the media file even once, the duration returned will still be -1. To avoid this, the hack we use is :
- Create the media file as usual
- Play the media file, but keep the volume to
0
by callingthis.curr_playing_file.setVolume(0.0)
- Call
getDuration()
in a loop (sadly, yes) until you find a seemingly valid value of duration for the song. Following is my code to get the duration
Getting duration takes some time. Hence, as a UX feature you can keep the Play button disabled till the duration is obtained. And show a nice little loader somewhere to let the user know what is happening.
Note — Do not forget to clearInterval
once the duration is obtained. Otherwise the loop will continue forever.
GetCurrentPosition
getCurrentPosition
is pretty self explanatory. It tells you the current position of song, in seconds. Again, this has a hacky implementation. I hope as the plugin improves, this method would improve to have a non-hacky solution.
Notice the toHHMMSS()
function I have used for converting seconds into a mm:ss
format. This is what you would like to show to your users, instead of an integer value in seconds, as shown below.
SeekTo
Because a great music player has the ability to jump to a particular time in the song, our plugin also has that capability. The seekTo()
method allows users to jump to any moment in the song using the seekbar.
I have implemented the seek bar as an Ionic Range component, where the position of circle is controlled by the ngModel
. We can update the position
variable using the values from getCurrentPosition()
method.
<ion-range min="0" max="{{duration}}" [(ngModel)]="position" color="light"></ion-range>
I have implemented a FastForward and a Rewind button to demonstrate this function. The associated code goes like this. E.g. Rewind button with call controlSeconds('back')
Stop
When the song is over, we need to stop it. That’s why the plugin has this method to stop the audio playback. Notice that stopping the song does not release it from the memory in Android.
this.curr_playing_file.getDuration();
Release
Releases the underlying operating system’s audio resources. This is particularly important for Android since there are a finite amount of OpenCore instances for media playback. Applications should call the release
function for any Media
resource that is no longer needed.
onStatusUpdate
This is subscribe operation. With this, we can subscribe to the status of the song — whether it is playing, paused or stopped. This is useful when we want to change the play button to pause, and vice versa.
Step 4 — Integrate Capacitor in the app
Capacitor can be attached to an existing Ionic app as well. To attach Capacitor to your existing Ionic app, run
$ ionic integrations enable capacitor
This will attach Capacitor to your Ionic app. After this, you have to init
the Capacitor app with
$ npx cap init YOUR_APP_NAME YOUR_APP_ID
You should already be having YOUR_APP_NAME
and YOUR_APP_ID
in config.xml
. Use the same here, so that there is no mismatch or confusion.
Step 5— Test on Android
Now that everything is ready, we need to build this app for Android. Why ? Because Cordova plugins do not work on browser 😆. But the good thing is … Cordova plugins work with Capacitor 😎
Before adding a platform to Capacitor, you need to build the app once. Build the app using
$ ionic build
Now add Android platform (or iOS)
$ npx cap add android
This should add Android platform to your project.
Troubleshoot Tip
If you face an error saying
Capacitor could not find the web assets directory "/Users/abhijeetrathore/ionic-4-music/www".
Check your capacitor.config.json
file. Make sure the webDir
field has a value of www
. If not, change the webDir
field to have the same value as the last parameter of the url showing up in the above error
Note, you cannot run the project directly on the phone using CLI in Capacitor. You will have to open the project in Android Studio and run using the Android Studio IDE. Open the project in Android Studio using
$ npx cap open android
Now run the app in your device using Android Studio, and you get this ! (Sample from my One Plus 6T, Android P)
Note: After adding a platform, if you make any changes in the app, you need to runionic build
and thennpx cap sync
to reflect those changes in the native platform
Once your app is up and running on the device, you can start testing all the functions. I have recorded a video just in case you wanna see it in action!
And here you are, playing music in your own Ionic 4 Capacitor app 🎉 🎉
Conclusion
In this post, we learned how to implement music player functionalities in a Capacitor Ionic 4 app, using a Cordova plugin. We learned how to use play, pause, seek, etc functionalities. You can now implement music playback in your Ionic 4 apps and create something exciting!
This demonstration is supported by Ionic 4 Spotify Starter from Enappd. Complete source code of this tutorial is available here — Ionic-4-music (capacitor branch)